ZHReborn.com | Command and Conquer Zero Hour: Reborn

The Offical Site For The Command and Conquer Zero Hour Reborn Mod
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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Thu Jan 28, 2010 4:55 pm 
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Joined: Wed Jan 27, 2010 3:55 pm
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So the main issue with the game is the 40-60 minute crash! Great mod love the work you guys are putting into it :) Keep up the great work.

There are other issues as well but others have already posted those!!!


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Re: Zero Hour Reborn: Public Beta (V.6.0)

 

 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Thu Feb 04, 2010 12:28 pm 
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Joined: Wed Feb 03, 2010 5:12 am
Posts: 6
no harrier ?
back 2 v5 :P


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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Mon Feb 15, 2010 3:14 pm 
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mon wrote:
no harrier ?
back 2 v5 :P


Ghehe, like most smart people I guesse. :D


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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Sat Mar 06, 2010 8:40 am 
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Joined: Sat Mar 06, 2010 8:31 am
Posts: 10
I have no idea if you guys are still busy improving this mod because of the age of the game.
However, I don't really care about the minor bugs but would it be possible to find and fix the crash error which puts place after 30-40 minutes playing the game?
This is a great mod and I appreciate the work and effort. But it only has to be slightly improved and then it is perfect. Oh yeah some units don't become available even when you have all the requirements.


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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Sat Mar 06, 2010 10:01 am 
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Joined: Mon Sep 07, 2009 3:57 pm
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Location: Turn around O_O
If it bothers you, play V5 till V7 come out ;) . They're hard at work fixing up reborn...V6 is simply buggy beyond fun.








-Mr.Tanka :mrgreen:

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A big tank can pwn your ass, but a bigger tank can pwn the lil tanks ass)
-Mr.Tanka:)

Amateur modding, experienced gamer/top tech support for people who need it :).
Reborn Meets Realism!
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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Sat Mar 06, 2010 9:35 pm 
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Mr.Tanka wrote:
If it bothers you, play V5 till V7 come out ;) . They're hard at work fixing up reborn...V6 is simply buggy beyond fun.








-Mr.Tanka :mrgreen:
Yes the v5 and v6 are both master pieces.
I mostly play this on LAN with friends. The artillerry general is the one I enjoy playing the most. But yes you are correct they are both extremely fun and well made.


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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Sun Mar 07, 2010 5:37 am 
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That's what I'm gonna do :).

Masterpeices indeed. If you want to check out another mod from this team you should check out C&C Untitled. It has a reborn style to it ;).







-Mr.Tanka

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-Mr.Tanka:)
A big tank can pwn your ass, but a bigger tank can pwn the lil tanks ass)
-Mr.Tanka:)

Amateur modding, experienced gamer/top tech support for people who need it :).
Reborn Meets Realism!
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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Sun Mar 07, 2010 5:59 am 
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Joined: Mon Jun 22, 2009 12:23 am
Posts: 283
posts merged, next time Mr. Tanka edit your previous post rather then double posting, k?

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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Sun Mar 07, 2010 6:01 am 
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I actually edited it but I never though of mergin :oops: :P .
Hey you may wanna check out the maus cookie to see if it's the right model for the mod.It would be great :).





-Mr.Tanka

_________________
-Mr.Tanka:)
A big tank can pwn your ass, but a bigger tank can pwn the lil tanks ass)
-Mr.Tanka:)

Amateur modding, experienced gamer/top tech support for people who need it :).
Reborn Meets Realism!
Image


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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Wed Mar 10, 2010 11:22 am 
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Joined: Sat Mar 06, 2010 8:31 am
Posts: 10
What exactly is the difference between The last stand and the Untitled mod?


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