ZHReborn.com | Command and Conquer Zero Hour: Reborn

The Offical Site For The Command and Conquer Zero Hour Reborn Mod
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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Wed Mar 10, 2010 1:38 pm 
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Location: Turn around O_O
Untitled is an overpowered special FX bug fixing mod while Reborn is a complete overpowered mod.








-Mr.Tanka

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A big tank can pwn your ass, but a bigger tank can pwn the lil tanks ass)
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Amateur modding, experienced gamer/top tech support for people who need it :).
Reborn Meets Realism!
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Re: Zero Hour Reborn: Public Beta (V.6.0)

 

 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Fri Mar 12, 2010 9:56 pm 
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Joined: Sat Mar 06, 2010 8:31 am
Posts: 10
But I have a bad computer! My 6150SE videocard or whatever it is!
It feels terrible but I will receive a other pc soon so I am definitately bookmarking that website.


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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Sat Mar 13, 2010 3:59 pm 
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My pc's the worst and you don't see me complainin :shock: .
And Untitled actually slows my game down 30% :(.

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-Mr.Tanka:)
A big tank can pwn your ass, but a bigger tank can pwn the lil tanks ass)
-Mr.Tanka:)

Amateur modding, experienced gamer/top tech support for people who need it :).
Reborn Meets Realism!
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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Sat Mar 13, 2010 4:50 pm 
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LOL


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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Mon Mar 15, 2010 10:08 pm 
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Joined: Sun Jul 12, 2009 12:19 pm
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.......... Buy a New Pc then you can play better! :) :roll: :lol:

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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Tue Mar 23, 2010 11:07 am 
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Joined: Tue Mar 23, 2010 11:03 am
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I have Technical difficulties when running mod 6 please help!!


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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Tue Mar 23, 2010 12:02 pm 
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Joined: Fri Mar 19, 2010 12:29 pm
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fahad012 wrote:
I have Technical difficulties when running mod 6 please help!!


I also get 'Serious errors', it's just the downside of the mod.

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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Fri Apr 02, 2010 6:34 pm 
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Joined: Fri Jun 19, 2009 12:08 pm
Posts: 47
Yeah, 6.0 is really buggy :/

Just wait for 7.0 :)


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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Fri Apr 02, 2010 6:51 pm 
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Joined: Mon Sep 07, 2009 3:57 pm
Posts: 218
Location: Turn around O_O
Or my mod :P . I'm testing a bunch of new units and buildings and pretty soon I'm gonna start working on the other Generals for fair reasons. I found a good 200 fully coded and working public models and buildings plus some crazy mod usage at http://www.anus-panda.co.uk/ProjectsCandCGenerals.html Go check it out for sweet ass content!

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-Mr.Tanka:)
A big tank can pwn your ass, but a bigger tank can pwn the lil tanks ass)
-Mr.Tanka:)

Amateur modding, experienced gamer/top tech support for people who need it :).
Reborn Meets Realism!
Image


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 Post subject: Re: Zero Hour Reborn: Public Beta (V.6.0)
PostPosted: Sun May 16, 2010 6:58 pm 
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Joined: Sun May 16, 2010 6:56 pm
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Enjoy the mods:) aint played V6 yet but will in a few minutes. Will let you be aware of any problems I encounter ;P


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